Rinse and repeat until someone has won the overall match. That said, after a few hours, we started to enjoy the game a bit more, even if it didn't fully click.īeyond the standard race mode there's Elimination, whereby players who drop off the pace (and the screen) are "eliminated", until only one remains. Another annoyance: once you get stuck in the chasing pack, you're much more likely to get taken out by weaponised opponents, slowing your attempted comeback considerably at times. This lessens with experience, but even after several hours, we found this little quirk remained frustrating. To make matters worse, when you respawn you'll often be tempted to immediately go at full speed to catch up, but often the placement of the spawn means a burst of speed will send you straight off the track again. The cars are very floaty in terms of handling, and careful control is essential lest you drift off the track every five seconds. Learning the tracks, however, wasn't particularly fun, and our initial impression of the game was pretty negative. At first, and for the first few plays on each, it can be extremely tough, punishing almost to a fault, but once you've got the knack of each track and muscle memory starts to sink in, you can actually have fun with the racing. There is a selection of nicely decorated environments to speed around, and the cars themselves look great. The standard races are the main course, whereby twelve cars rip around tracks that snake left and right, picking up weapons which can be used to slow their opponents, taking advantage of shortcuts hidden in plain sight. There are some good racing modes in there. Alas, that's not quite how it worked out, and in the end Codemasters has delivered a game that doesn't quite scratch the Micro Machines itch that's been niggling us for many a year. Both games did a solid job of realising the basic premise (that being: little cars racing around domestic environments), but neither delivered what you might call a "definitive experience", and nostalgic memories of hard-as-nails local MP on the Mega Drive have, for many of us, prevailed over modern interpretations.Īnd thus the stage was set for a triumphant return, where the newest iteration of the game that once ruled supreme in the top-down racing genre could come back and reclaim its crown. This is actually a sub-genre that has been visited a couple of times of late, with Toybox Turbos (also by Codemasters) and Table Top Racing: World Tour both looking to fill the gap left by the extended absence of Micro Machines (obviously, we're not counting the mobile title released last year). If, like us, you've got fond memories of huddling around a small square screen as deep as it was wide, racing pixelated cars on twisting tracks that punished even the slightest mistake, then you were probably looking forward to playing Micro Machines: World Series as much as we were.
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